IT'S ACTUALLY SUCH GARBAGE DESIGN THAT IF YOU WANTED THIS TYPE OF CONTENT, YOU'D UNIRONICALLY HAVE MORE FUN PLAYING AN AVERAGE MARIO MAKER TROLL LEVEL MADE BY SOME RANDOM PLAYER. The run to the boss room is horrid as well, because it is the most extreme example of objectively SADISTIC game design I've found in the game, if you run to the boss room by staying in the middle of the path (where enemies are the most distant from), the enemies are perfectly set up to schizophrenically attack one specific square meter of air where the players will sprint through to stay as far away from enemies as possible, INSTANTLY QUADRUPLE SHOTTING YOU FOR PLAYING SAFE. His flame circle's visual effects don't line up with the actual hitbox, misleading you into taking damage by staying in the circle, and completely screwing over anyone using an ash of war that buffs the weapon and does an attack because the attack isn't launched but all of the FP is gone. The noble likes to spam his nuke slam attack (big aoe big damage big stamina damage). Summons wallhack to see through walls and aggro to enemies outside the sealed boss room making you waste flasks waiting for the summon to stop being insane. The apostle and noble are completely ****ing glitched and will completely ignore 70% of sleep procs. The apostle's lock-on location is awful and makes you miss attacks when he's stretching and when he's stance broken. The spiritcaller cave boss fight might be the worst encounter in the game. See Godskin Apostle for a full boss guide.His main attacks deal bonus damage against Unholy enemies, and he can. Personally I find the idea of auto-replenishing 20 vials after death sorta absurd as it would ruin the delicate balance the games strikes, and make. When asked for the best hero to face the Ruins with, almost every Darkest Dungeon veteran says the same: Crusader. Parryable: Yes, but 2 parries are required per stance break In Bloodborne you're an offensive buzzsaw, equipped with ranged parries/interrupts, unlimited quick dashing, and the ability to recoup any health you lose by dealing damage back.See Crucible Knight for a full boss guide.Is vulnerable to a critical hit after being stance broken or parried.
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